Summary
Tim Marshall is a data and applied scientist with 12 years of engineering experience and 15 years of involvement with Xbox Game Studios, currently building scalable AI/ML and analytics systems at Microsoft to reduce manual effort in ensuring AAA game quality. He combines hands-on data engineering (Azure Databricks, ADX, Python, SQL) with statistical experimentation and prescriptive analytics to detect client bugs, prioritize test resources, and monitor telemetry health across Forza and other titles. Tim led telemetry-driven quality for Forza Motorsport releases and now directs SQDEA strategy for telemetry monitoring, validation, and prioritization. He holds a BS in Game Design and Development from RIT and an MS in Business Analytics from Carnegie Mellon, blending product-facing game development insight with rigorous analytics. An educator at heart, he has created game-programming curricula for youth and brings that instructional mindset to cross-team knowledge transfer and tool adoption.
12 years of coding experience
12 years of employment as a software developer
Bachelor of Science - Game Design and Development, 3.76, Bachelor of Science - Game Design and Development, 3.76 at Rochester Institute of Technology
Master of Science - MS, Business Analytics, 3.98, Master of Science - MS, Business Analytics, 3.98 at Carnegie Mellon University - Tepper School of Business