Tim Mendez

Principal Backend Engineer at Escape Velocity Entertainment

San Jose, California, United States
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Summary

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Tim Mendez is a Principal Backend Engineer with 11 years of experience building scalable game platforms and backend systems from startup to large-company environments. Based in San Jose, he has repeatedly shipped live games and tooling—designing benchmarking and load-testing clients, telemetry pipelines in Go, and Pulumi infrastructure to run gateways, platforms, and RDS-backed services. He blends hands-on optimization (e.g., cutting login latency from seconds to milliseconds and trimming CDN costs by ~$25k/month) with pragmatic live-ops practices like Datadog/PagerDuty/Slack integrations and automated patching. His background spans full-stack web and game development (Kotlin, Java, Go, TypeScript, Unity/C#) and includes features such as battlepasses, quests, and in-game progression systems. Known for wearing many hats, he favors practical automation and observability that keep services reliable under real-world player load.
code11 years of coding experience
job10 years of employment as a software developer
bookCalifornia Polytechnic State University, San Luis Obispo
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Stackoverflow

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Github Skills (200)

html10
nodejs10
recurrent-neural-networks10
google-play10
windows10
csv10
google-play-games10
mapbox-gl10
file-upload10
linux10
admob10
supertest9
api9
salesforce9
stylegan9

Programming languages (15)

C#JavaC++CGoTypeScriptShellCoffeeScript

Github contributions (5)

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timendez/lomatch

Apr 2018 - Sep 2020

LoMatch is a tool that figures out what LoDash function you should use given an input, desired output, and predicate.
Contributions:1 release, 14 commits, 25 PRs in 2 years 5 months
lodashpredicatefigures
timendez/tweetrivia

Feb 2015 - Mar 2015

Contributions:133 commits, 77 PRs, 107 pushes in 1 month
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