Summary
Tim Mendez is a Principal Backend Engineer with 11 years of experience building scalable game platforms and backend systems from startup to large-company environments. Based in San Jose, he has repeatedly shipped live games and tooling—designing benchmarking and load-testing clients, telemetry pipelines in Go, and Pulumi infrastructure to run gateways, platforms, and RDS-backed services. He blends hands-on optimization (e.g., cutting login latency from seconds to milliseconds and trimming CDN costs by ~$25k/month) with pragmatic live-ops practices like Datadog/PagerDuty/Slack integrations and automated patching. His background spans full-stack web and game development (Kotlin, Java, Go, TypeScript, Unity/C#) and includes features such as battlepasses, quests, and in-game progression systems. Known for wearing many hats, he favors practical automation and observability that keep services reliable under real-world player load.
11 years of coding experience
10 years of employment as a software developer
California Polytechnic State University, San Luis Obispo