Tim Mowrer

Software Engineer at Meta

Seattle, Washington, United States
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Summary

🤩
Rockstar
🎓
Top School
Tim Mowrer is a software engineer with 10+ years building high-performance C++ and C# systems for games, simulation, and AR, currently at Meta after a senior XR engineering role at Unity where he was a primary author of ARFoundation. He brings deep expertise in 3D math, data-oriented design, multithreading, and profiling from work at Havok and Linden Lab, and has shipped platform-crossing solutions for consoles, desktop, mobile, and head-mounted displays. As a founder of a hardware startup, he designed a visually programmable microcontroller and led both firmware and product development, showing a rare blend of systems-level engineering and product intuition. Field experience leading complex international expeditions for National Geographic and conversational Indonesian hint at practical leadership and adaptability outside the lab.
code10 years of coding experience
job15 years of employment as a software developer
bookPhysics, Applied Mathematics, Physics & Math, Physics, Applied Mathematics, Physics & Math at North Carolina State University
bookOak Ridge High School
languagesIndonesian
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Github Skills (59)

foundation10
unity3d10
serializer9
json-parser9
java9
mmap9
binary-data8
rust8
grpc8
protobuf8
python8
flatbuffers8
cross-language8
serialization8
javascript8

Programming languages (3)

C#C++Shell

Github contributions (5)

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Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:36 pushes in 1 day
unity-dotsunityrollbackunity3ddots
caryhaynie/mediapipe

Feb 2021 - Feb 2021

Cross-platform, customizable ML solutions for live and streaming media.
Contributions:21 pushes in 3 days
deep-learningstreamingmachine-learningmedia-streamingcustomizable
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Tim Mowrer - Software Engineer at Meta