Tim Mowrer is a software engineer with 10+ years building high-performance C++ and C# systems for games, simulation, and AR, currently at Meta after a senior XR engineering role at Unity where he was a primary author of ARFoundation. He brings deep expertise in 3D math, data-oriented design, multithreading, and profiling from work at Havok and Linden Lab, and has shipped platform-crossing solutions for consoles, desktop, mobile, and head-mounted displays. As a founder of a hardware startup, he designed a visually programmable microcontroller and led both firmware and product development, showing a rare blend of systems-level engineering and product intuition. Field experience leading complex international expeditions for National Geographic and conversational Indonesian hint at practical leadership and adaptability outside the lab.
10 years of coding experience
15 years of employment as a software developer
Physics, Applied Mathematics, Physics & Math, Physics, Applied Mathematics, Physics & Math at North Carolina State University
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