Summary
Tim Pasemann is a Softwareentwickler based in Lower Saxony, Germany, with 10 years of experience specializing in Unity3D and ECS-driven game and simulation development. Since 2019 he has been building systems at in-tech GmbH, applying his Systems Engineering MEng background to design modular, performance-conscious architectures. Known for starting ambitious projects (and candid about leaving some unfinished), he brings creative experimentation and rapid prototyping to production work. Comfortable bridging engineering rigor and playful exploration, he focuses on high-performance entity-component solutions that scale for real-time applications.
10 years of coding experience
Master of Engineering - MEng, Systems Engineering, Master of Engineering - MEng, Systems Engineering at Ostfalia - University of Applied Sciences