Tim Rawcliffe is a seasoned Game Engineer and Designer with nearly two decades of industry experience and a decade in senior engineering roles, currently building games at Supercell in Seattle. He has led gameplay systems, AI, and performance efforts across console and PC titles—most recently driving a 60 FPS-locked performance push on PS5 for Firewalk's Concord. Tim's background spans AAA franchises and small teams, shipping work on Disney titles, The Anacrusis, and Amazon’s The Grand Tour Game, with deep ownership of enemy/player bot AI, animation, and gameplay architecture. He’s comfortable shifting between design-focused gameplay work and low-level optimization, tooling, and engine porting, often filling gaps on small teams. Collected across studios, his experience reflects both breadth—physics, shaders, Wwise, networking—and a pragmatic focus on measurable runtime improvements. Based in Seattle and grounded in a Computer Science education from the University of Utah, he brings a balance of creative design sensibility and engineering rigor.
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