Tim Rawcliffe

Game Engineer at Supercell

Seattle, Washington, United States
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Summary

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Senior
🎓
Top School
Tim Rawcliffe is a seasoned Game Engineer and Designer with nearly two decades of industry experience and a decade in senior engineering roles, currently building games at Supercell in Seattle. He has led gameplay systems, AI, and performance efforts across console and PC titles—most recently driving a 60 FPS-locked performance push on PS5 for Firewalk's Concord. Tim's background spans AAA franchises and small teams, shipping work on Disney titles, The Anacrusis, and Amazon’s The Grand Tour Game, with deep ownership of enemy/player bot AI, animation, and gameplay architecture. He’s comfortable shifting between design-focused gameplay work and low-level optimization, tooling, and engine porting, often filling gaps on small teams. Collected across studios, his experience reflects both breadth—physics, shaders, Wwise, networking—and a pragmatic focus on measurable runtime improvements. Based in Seattle and grounded in a Computer Science education from the University of Utah, he brings a balance of creative design sensibility and engineering rigor.
code10 years of coding experience
job23 years of employment as a software developer
bookThe University of Utah
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Github Skills (23)

git10
github10
electron10
typescript10
github-desktop10
console9
windows9
command-line9
unreal9
windows-terminal8
cmd8
libretro8
desktop7
api7
windows-console6

Programming languages (5)

TypeScriptC#C++CJavaScript

Github contributions (5)

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nakdeyes/UnrealImGuiTools

May 2022 - Jan 2023

A set of tools and utilities for use with Unreal Engine projects using ImGui.
Contributions:21 commits, 33 pushes, 1 branch in 7 months
unrealunreal-engineue4imgui
nakdeyes/DevEnv

Aug 2023 - Jun 2024

Contributions:22 pushes in 9 months
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Tim Rawcliffe - Game Engineer at Supercell