Summary
Tim Sizov is a Senior Software Simulation Developer with nine years of hands-on experience building high-performance simulation, UI, and training systems using C/C++, C#, WPF and GPU programming. He has delivered complex real-time and simulation projects across defense, automotive, and UAV training domains, combining computational geometry, multithreading, and game-physics techniques to solve challenging spatial and performance problems. Tim's background spans embedded and enterprise contexts, from artillery and flight-simulator systems to automotive simulation at General Motors, and includes designing custom UI controls and data-analysis components. He holds an M.Sc. in Computer Science and a BS in Software Engineering, which underpin a strong foundation in algorithms and object-oriented design. Known for pragmatic problem solving and researching third-party and open-source integrations, he often bridges game-tech approaches (Unity3D, physics engines) with enterprise-grade software. Based in Newmarket, Ontario, Tim brings a blend of simulation domain expertise and GPU-aware engineering that accelerates prototyping into production-ready simulation tools.
9 years of coding experience
10 years of employment as a software developer
Bachelor of Science - BS, Computer Software Engineering, Bachelor of Science - BS, Computer Software Engineering at Afeka Tel Aviv Academic College of Engineering
Master's degree, Computer Science, M.Sc, Master's degree, Computer Science, M.Sc at The Open University of Israel
English, Hebrew, Russian