Tim Stair is a seasoned software engineer with 12+ years building scalable systems across gaming, media, and large-scale platform teams, currently contributing at Gamebreaking Studios. He has led performance and developer-experience improvements at Meta, co-designed a Kubernetes-based multi-tenant workflow engine at Comcast, and shipped client/server game systems and tooling across multiple studios. Known for bridging product needs and engineering rigor, Tim mentors peers, leads cross-team audits, and improves test, docs, and deployment practices to reduce friction and risk. Beyond code he’s a board game designer and artist, which surfaces in pragmatic, creative problem-solving and a knack for building developer-friendly tools and workflows.
12 years of coding experience
20 years of employment as a software developer
BS, Computer and Information Science, BS, Computer and Information Science at University of Oregon
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Tim Stair - Software Engineer at Gamebreaking Studios