Tim Stoddard

UI Tech Programmer at Cloud Imperium Games

Salford, England, United Kingdom
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Summary

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Senior
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Top School
Tim Stoddard is a UI Tech Programmer with 12 years of hands-on games and systems development experience, currently contributing to Cloud Imperium Games after multi-platform work at Team17 and C++ game development at Psiclone. He combines a First Class Computer Games Programming degree with deep practical knowledge of C++, Haxe, Java and C#, and has shipped titles across PC, consoles (PS4/PS5, Xbox One/Series, Switch) and retail gaming cabinets. Tim’s background spans engine work (Unity, Unreal), framework-driven projects (SFML, HaxeFlixel, LibGDX, MonoGame) and tooling/QA from an IBM placement, giving him a strong blend of gameplay, UI tech and production-savvy engineering. He’s delivered frequent concurrent projects in tightly cross-functional teams (artists, mathematicians, QA) and pursued procedural content generation research for his dissertation, reflecting a knack for both systems engineering and creative problem solving. An early programmer who started building games as a teen, he pairs practical studio experience with teaching and community roles, including international summer-camp instruction.
code12 years of coding experience
job11 years of employment as a software developer
bookA-Levels, A-Levels at North Leamington Community School & Sixth Form
bookBachelor of Science (BSc), Computer Games Programming, Bachelor of Science (BSc), Computer Games Programming at University of Staffordshire
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Stackoverflow

Stats
95reputation
10kreached
2answers
9questions
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Github Skills (66)

sfml10
dotnet9
opengl9
monogame9
azerothcore9
adobe-flash9
fixed-point9
lime9
cpp9
csharp9
neko9
flash9
audio8
collision-detection8
in-progress8

Programming languages (7)

C#C++CHaxePHPHTMLMarkdown

Github contributions (5)

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gamepopper/MAN-Haxe

Nov 2014 - May 2015

Contributions:40 commits, 14 pushes in 6 months
gamepopper/LudumDare29

Apr 2014 - Jun 2015

Contributions:13 commits, 1 push in 1 year 2 months
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