Summary
Tim Stoddard is a UI Tech Programmer with 12 years of hands-on games and systems development experience, currently contributing to Cloud Imperium Games after multi-platform work at Team17 and C++ game development at Psiclone. He combines a First Class Computer Games Programming degree with deep practical knowledge of C++, Haxe, Java and C#, and has shipped titles across PC, consoles (PS4/PS5, Xbox One/Series, Switch) and retail gaming cabinets. Tim’s background spans engine work (Unity, Unreal), framework-driven projects (SFML, HaxeFlixel, LibGDX, MonoGame) and tooling/QA from an IBM placement, giving him a strong blend of gameplay, UI tech and production-savvy engineering. He’s delivered frequent concurrent projects in tightly cross-functional teams (artists, mathematicians, QA) and pursued procedural content generation research for his dissertation, reflecting a knack for both systems engineering and creative problem solving. An early programmer who started building games as a teen, he pairs practical studio experience with teaching and community roles, including international summer-camp instruction.
12 years of coding experience
11 years of employment as a software developer
A-Levels, A-Levels at North Leamington Community School & Sixth Form
Bachelor of Science (BSc), Computer Games Programming, Bachelor of Science (BSc), Computer Games Programming at University of Staffordshire