Tim Volossevich is a Unity-focused developer and Developer Support Engineer with five years of experience building simulation, VR, and event-driven interactive systems. He holds a first-class degree in Computer and Games Development and has shipped solo Unity projects incorporating hardware like RFID, depth cameras and pressure plates for phygital experiences and training simulations. At AiSolve he led Unity code reviews, implemented update systems for Oculus Go, and built tooling to accelerate testing across 30+ headsets, combining hands-on development with practical automation. As a Developer Support Engineer at Unity Technologies he now pairs deep engine knowledge with customer-facing problem solving, staying current with the latest Unity previews and practices. Comfortable as both sole developer and team lead, he brings a pragmatic blend of OOP, dependency injection in Unity, and cross-disciplinary collaboration between artists, designers and hardware engineers.
5 years of coding experience
3 years of employment as a software developer
Computing with Games Development, Computer Games and Programming Skills, BSc, Computing with Games Development, Computer Games and Programming Skills, BSc at University of Plymouth
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:66 commits, 52 pushes in 1 year 6 months
unity3dunitydotsunity-dots
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Tim Volossevich - Developer Support Engineer at Unity Technologies