Summary
Tim Zoet is a software architect with nine years of experience who blends a deep academic background in ray tracing and data science with practical expertise in graphics, simulation, and large-scale engineering. At Lumion he led the adoption of modern C++ practices, Git-based workflows, CI/CD, package management and automated testing while designing a new engine and tooling to replace a legacy stack. His career spans hands-on rendering and simulation work at Siemens PLM and entrepreneurial leadership through his own company, giving him a rare combination of product-minded architecture and implementation grit. Tim pushes teams to adopt the often-overlooked infrastructure—code review, builds, docs—that makes ambitious graphics systems maintainable and scalable over time. An early GameMaker convert, he still prototypes editors and visual scripting languages to explore novel developer workflows.
9 years of coding experience
5 years of employment as a software developer
Master of Science - MS Algorithmic Data Analysis & Ray Tracing, Master of Science - MS Algorithmic Data Analysis & Ray Tracing at Utrecht University