Principal Engineer at GameRefinery, a Liftoff Company
Helsinki, Finland
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Summary
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Senior
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Top School
Timo Friman is a Principal Engineer based in Helsinki with 14 years of hands-on experience designing cloud-native architectures and building production software across finance, telecom, and gaming. He combines deep expertise in Kubernetes/OpenShift, Quarkus and Spring ecosystems with practical delivery experience in microservices, CI/CD and API/identity solutions. At Red Hat he blended technical advocacy and presales—crafting demos and translating business needs into product-fit architectures—and now shapes feature-level analytics infrastructure at GameRefinery. Comfortable both as a hands-on developer and an architect, he has repeatedly driven platform and integration work (from ESBs to modern container platforms) and enjoys exploring functional languages like Clojure. His background shows a rare mix of customer-facing solution design and low-level implementation, making him effective at turning complex requirements into pragmatic, deployable systems.
14 years of coding experience
14 years of employment as a software developer
Master of Science Computer Science, Master of Science Computer Science at Aalto University
Contributions:1 release, 6 pushes, 4 branches in 2 years 9 months
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