Timo Schwarzer

Full Stack Developer at Freelance

Brunswick, Lower Saxony, Germany
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Summary

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Rockstar
Timo Schwarzer is a Full Stack Developer based in Brunswick, Germany, with 11 years of hands-on experience building web, mobile, and game-related software. As a freelance engineer he spans back-end and front-end work—from PHP/Laravel localization and Docker workflow improvements to Vuex ORM enhancements and polished UI fixes for GitLab CI monitoring dashboards. He contributes to notable open-source projects including Godot (iOS haptics), MaterialDrawer (Android UX fixes), and BookStack, demonstrating a practical focus on internationalization, developer experience, and platform integration. Comfortable across Linux environments and interested in game development, he also documents his technical explorations on a personal blog. Peers will find him as someone who blends pragmatic engineering with attention to UX details and robust developer tooling.
code11 years of coding experience
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Stackoverflow

Stats
409reputation
18kreached
16answers
6questions
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Github Skills (50)

javascript10
docker10
ios10
c-language10
vuex10
game-engine10
laravel-mix10
material-ui10
laravel10
dockers10
java10
javas10
php10
localization10
orm10

Programming languages (28)

C#CHandlebarsGoMustacheHTMLTypeScriptShell

Github contributions (5)

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BookStackApp/BookStack

Aug 2017 - Oct 2020

A platform to create documentation/wiki content built with PHP & Laravel
Role in this project:
userBack-end Developer
Contributions:10 commits, 9 PRs, 20 comments in 3 years 2 months
Contributions summary:Timo primarily contributed to the localization of the application by updating and fixing German translations within the `entities.php` file. They also implemented a feature to send test emails. Furthermore, the user made modifications to the Docker development environment, altering paths and including the installation of composer dependencies. These changes suggest a focus on improving internationalization and the development workflow.
cmsselfhostedphp-laravelphpbookstack
godotengine/godot

Jun 2016 - May 2022

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userMobile Developer (iOS)
Contributions:16 reviews, 30 commits, 45 PRs in 5 years 11 months
Contributions summary:Timo primarily focused on enhancing the Godot Engine's iOS platform support. Their work included implementing and refining iOS haptic engine integration, allowing for device vibration with varying durations. They also addressed and fixed an issue related to vibration duration accuracy on iOS devices. Further contributions involved fixing the property types in `Control` and improving the editor file dialog options.
godotgamedevgodot-enginegame-development3d-game-engine
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Timo Schwarzer - Full Stack Developer at Freelance