Timon Post

Fullstack Software Engineer Engagement Team at Embark Studios

Stockholm, Sweden
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Timon Post is a fullstack software engineer with 10 years of experience, currently building player engagement systems for AAA FPS titles at Embark Studios in Stockholm. He specializes in multiplayer game engines and large microservice architectures, with deep Rust expertise demonstrated by contributions to notable projects like quinn (QUIC) and Amethyst’s networking layer. Timon spans backend, tooling, and UI work—shipping social features, platform integrations (Xbox/PS/Epic/Discord) and certification-ready systems while staying hands-on across the stack. He’s pragmatic about shipping fast and enabling creatives, and his open-source work shows attention to protocol internals, performance-sensitive networking, and developer ergonomics. An uncommon strength is his blend of production game-service experience and systems-level Rust engineering, making him effective at both game-facing features and the low-level infrastructure that powers them.
code9 years of coding experience
job6 years of employment as a software developer
bookInformatica (Software engineering) , Informatica (Software engineering) at Hoornbeeck College
bookHBO ICT , Computer Software Engineering, HBO ICT , Computer Software Engineering at Windesheim
languagesDutch, English
stackoverflow-logo

Stackoverflow

Stats
2,849reputation
227kreached
96answers
27questions
github-logo-circle

Github Skills (46)

tui10
filterlist10
udp10
flamegraph10
react-components10
game-engine10
amazon-ecs10
back-end-development10
amethyst10
storage10
terminal-emulator10
terminal-application10
ui-design10
networking10
react-component10

Programming languages (13)

C#JavaCSSC++RustCHTMLKotlin

Github contributions (5)

github-logo-circle
EmbarkStudios/puffin

Sep 2022 - Jan 2023

🐦 Friendly little instrumentation profiler for Rust 🦀
Role in this project:
userFull-stack Developer
Contributions:2 releases, 88 reviews, 23 commits in 3 months
Contributions summary:Timon primarily worked on enhancing the user interface and functionality of the Rust-based profiler. They implemented features such as setting filters on double-click events in the flamegraph and adding collapsible thread lanes. The user also refactored components and updated dependencies, including an upgrade to egui 0.20 and time instead of chrono. Their contributions improved the user experience and maintainability of the puffin profiling tool.
rustinstrumentationflamegraph
quinn-rs/quinn

Nov 2019 - Feb 2022

Async-friendly QUIC implementation in Rust
Role in this project:
userBack-end Developer
Contributions:58 reviews, 34 commits, 44 PRs in 2 years 3 months
Contributions summary:Timon primarily focused on modifying core aspects of the `quinn-rs/quinn` repository, which implements the QUIC protocol in Rust. Their contributions included adding `pub(crate)` visibility modifiers to various structs and functions, indicating changes to the internal structure and access control within the codebase. They also merged import statements, fixed clippy warnings and added a README example, demonstrating a focus on code quality, project organization, and providing initial guidance.
quicprotocolrustasyncietf
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial