Timothé Lapetite is a Presentation Director and seasoned visual design leader with 15+ years shaping UX, UI and motion for major game studios including Eidos-Montréal, Ubisoft and EA. He combines high creative direction with hands-on technical skills—building tools, prototypes and C++/UE5/Unity libraries like the PCG Extended Toolkit—to streamline production and inform architecture decisions. Comfortable across branding, in-game graphics, and UX systems for live services, he has repeatedly translated high-level vision into mid-to-high fidelity prototypes that drive tech and data choices. As an independent tool developer and former boardgame designer, he blends systems thinking with aesthetic rigor to solve complex interaction problems. Based in Montreal, he’s equally at home shipping art and code, and his GitHub shows a persistent interest in procedural content and game-focused engineering. Colleagues rely on him to bridge creative direction and pragmatic tooling to accelerate teams.
10 years of coding experience
13 years of employment as a software developer
Formation Developpement Web dynamique & ActionScript, Formation Developpement Web dynamique & ActionScript at Corvisard - Paris - Dev Web & AS
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; and much more.
Contributions:86 releases, 138 PRs, 2446 pushes in 1 year 4 months
Contributions:14 releases, 54 commits, 59 pushes in 2 years 9 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.