Timothée Besset

Freelance Software Engineer at Core Complex - Consulting & Technology LLC

Dallas, Texas, United States
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Summary

🤩
Rockstar
Timothée Besset is a seasoned freelance software engineer based in Dallas with 20 years building high-performance systems for games and infrastructure. He led multiplayer and QuakeLive engineering at id Software and later directed server development at Trivie, bringing deep expertise in C/C++ backend engineering and real-world production ops. As an active open-source contributor, he’s improved cross-platform IPC in the widely used nanomsg library and helped harden the Steam runtime build environment, showing a knack for low-level portability and tooling. Comfortable bridging development and DevOps, he focuses on shipping robust, tested code and has a track record of fixing subtle platform-specific issues that others miss.
code20 years of coding experience
job11 years of employment as a software developer
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Github Skills (29)

docker10
c-language10
wp-api10
linux10
bash10
winapi10
c1110
ipc10
dockers10
containerization10
ubuntu10
c1710
build-automation10
interprocess-communication10
ws-api10

Programming languages (15)

PowerShellC#C++CRustGoHTMLTypeScript

Github contributions (5)

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TTimo/GtkRadiant

Feb 2006 - Nov 2022

The open source, cross platform level editor for idtech games
Role in this project:
userBack-end Developer
Contributions:6 reviews, 530 commits, 218 PRs in 17 years
Contributions summary:Timothée's commits primarily involve the modification of C++ code within the GtkRadiant project, specifically related to the level editor's brush creation and modification functionalities. Their contributions include the implementation of features for handling hollow brushes (overlap/touch), fixes for potential memory corruption issues and improvements in the handling of toolbars. The user demonstrates focus on optimizing the core functionality related to the manipulation of objects.
fltkwindowsgamesmap-editortileset
ValveSoftware/steam-runtime

Dec 2015 - Feb 2022

A runtime environment for Steam applications
Role in this project:
userDevOps Engineer
Contributions:101 commits, 88 PRs, 132 pushes in 6 years 3 months
Contributions summary:Timothée's commits primarily involve setting up and configuring the Steam runtime environment. They added clang-3.6 and updated alternatives, and made changes to the `setup_chroot.sh` and `setup_docker.sh` scripts to configure the build environment. These changes suggest a focus on ensuring the correct build dependencies, including the installation of compilers and libraries. The user also integrated the extra bootstrap script in `setup_docker.sh` to customize the container build process.
steamsteamworksruntimeruntime-environment
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