Timothy Arterbury

Senior Software Engineer at Apple

Austin, Texas, United States
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Summary

👤
Senior
🎓
Top School
Timothy Arterbury is a Senior Software Engineer and designer with 9 years of experience building creative tools for music, 2D/3D graphics, and XR, now contributing to Video Apps Engineering at Apple. He blends C++, Swift, JUCE, OpenGL/GLSL, and Unreal Engine expertise to deliver end-to-end products—from audio plugins and realtime visualizers to a shipped VR MIDI controller on Meta Quest. As founder of MoveMusic he prototyped spatial music interfaces since 2016, pairing research-backed interaction design with production-ready networking and recording apps. His background spans consumer platforms (iOS/macOS Remote Desktop at Microsoft), spatial audio research, and hands-on graphics optimization, reflecting both product and R&D mindsets. Colleagues rely on him for thoughtful UI/UX translation into performant native code and for shipping delightful, creative experiences that let others make art.
code9 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Baylor University
languagesEnglish, German
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Github Skills (30)

audiounit10
plug10
vst10
plugin10
clap10
audio10
juce10
cpp10
audio-effect10
linux9
tricks9
ambient8
auv38
windows8
desktop8

Programming languages (3)

C++CTeX

Github contributions (5)

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TimArt/3DAudioVisualizers

Apr 2017 - Oct 2020

Contributions:1 release, 26 commits, 24 pushes in 3 years 6 months
TimArt/VidChord

Mar 2018 - Feb 2020

Contributions:1 release, 35 pushes, 3 branches in 1 year 10 months
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Timothy Arterbury - Senior Software Engineer at Apple