Summary
Timothy Arterbury is a Senior Software Engineer and designer with 9 years of experience building creative tools for music, 2D/3D graphics, and XR, now contributing to Video Apps Engineering at Apple. He blends C++, Swift, JUCE, OpenGL/GLSL, and Unreal Engine expertise to deliver end-to-end products—from audio plugins and realtime visualizers to a shipped VR MIDI controller on Meta Quest. As founder of MoveMusic he prototyped spatial music interfaces since 2016, pairing research-backed interaction design with production-ready networking and recording apps. His background spans consumer platforms (iOS/macOS Remote Desktop at Microsoft), spatial audio research, and hands-on graphics optimization, reflecting both product and R&D mindsets. Colleagues rely on him for thoughtful UI/UX translation into performant native code and for shipping delightful, creative experiences that let others make art.
9 years of coding experience
9 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Baylor University
English, German