Timothy Cassell

Unity Developer at George Mason University

Virginia, United States
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Summary

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Timothy Cassell is a Unity developer with seven years of hands-on experience building playable, performant games and tools using C# across 2D, 3D and WebGL platforms. He pairs a BFA in Computer Game Design (with a CS minor) with practical full-stack experience—authoring client-side Unity systems and contributing to server logic and tooling—to deliver maintainable, extensible gameplay and UI. Timothy has shipped education-focused titles played by hundreds of thousands of users and has a track record of optimizing load times, framerates, and asset pipelines for constrained targets like Chromebooks and WebGL. Comfortable producing art-adjacent work (3D models, animations, shaders, audio integration) as well as core engineering, he thrives in collaborative teams that give clear direction without micromanaging. Notably, he has moved between client engineering and backend roles (including Elixir) to create developer tools and asynchronous systems that streamline production and iteration.
code7 years of coding experience
job8 years of employment as a software developer
bookBachelor’s Degree, Computer Game Design, Minor in Computer Science, 3.08, Bachelor’s Degree, Computer Game Design, Minor in Computer Science, 3.08 at George Mason University
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Github Skills (109)

programming-language10
benchmark10
displays10
parallel10
handlers10
testing10
nunit10
stride10
code-analysis10
language-design10
direct3d10
visual-studio10
future10
async-await10
concurrency10

Programming languages (7)

C#MDXTypeScriptC++JavaScriptHTMLF#

Github contributions (5)

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timcassell/ProtoPromise

Aug 2019 - Jan 2023

Robust and efficient library for management of asynchronous operations in C#/.Net.
Contributions:52 releases, 632 commits, 798 PRs in 3 years 6 months
callbacksunityasyncconcurrenttasks
Helpers for BenchmarkDotNet
Contributions:16 commits, 2 PRs, 22 pushes in 9 months
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