Timothy Cassell is a Unity developer with seven years of hands-on experience building playable, performant games and tools using C# across 2D, 3D and WebGL platforms. He pairs a BFA in Computer Game Design (with a CS minor) with practical full-stack experience—authoring client-side Unity systems and contributing to server logic and tooling—to deliver maintainable, extensible gameplay and UI. Timothy has shipped education-focused titles played by hundreds of thousands of users and has a track record of optimizing load times, framerates, and asset pipelines for constrained targets like Chromebooks and WebGL. Comfortable producing art-adjacent work (3D models, animations, shaders, audio integration) as well as core engineering, he thrives in collaborative teams that give clear direction without micromanaging. Notably, he has moved between client engineering and backend roles (including Elixir) to create developer tools and asynchronous systems that streamline production and iteration.
7 years of coding experience
8 years of employment as a software developer
Bachelor’s Degree, Computer Game Design, Minor in Computer Science, 3.08, Bachelor’s Degree, Computer Game Design, Minor in Computer Science, 3.08 at George Mason University
Contributions:16 commits, 2 PRs, 22 pushes in 9 months
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