Timothy Corbett is a software engineer with 11 years of professional experience building systems that span kernel-mode drivers to client-side scripting, and a sustained focus on lower-level development and 3D graphics. He has driven graphics remoting and performance work as a Lead SDE at Citrix and continued to solve complex engineering problems at Interclick and mParticle. Proficient in C/C++, DirectX, OpenGL, algorithms, networking, and debugging, he thrives on technically challenging projects that leverage close-to-metal optimization and graphics pipelines. His background also includes rebuilding legacy systems into web applications, giving him a practical appreciation for maintainability and interoperability. Based in Pompano Beach, FL, he combines deep systems knowledge with product-minded engineering to deliver performant, production-ready solutions.
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