Timothy Graupmann is a lead software engineer with 13+ years building cross-platform game and application integrations, currently driving partnerships and engine plugins at Razer for PC, Xbox, mobile and web. He combines front-end and back-end expertise with deep experience in engine tooling—Unity, UE4, Godot—and hardware integration such as Chroma lighting and haptics, plus contributions to Synapse, Cortex, Razer Gold and THX Spatial Audio. As founder of TAGENIGMA he prototypes end-to-end systems from Arduino proofs-of-concept to cloud services and has published Unity assets and shipped games on Steam and console platforms. Based in Monroe, WA, he pairs hands-on plugin and systems development with developer advocacy and localization, often working directly with studios to port and optimize titles across diverse engines. An interesting detail: he’s maintained cross-platform PC/Xbox plugin workflows that bridge consumer hardware features with game engines, enabling unique experiential features at scale.
13 years of coding experience
7 years of employment as a software developer
Associates of Arts and Science, Computer Science, Associates of Arts and Science, Computer Science at Everett Community College
Bachelor's of Science in Computing and Software Systems, System Analysis, Bachelor's of Science in Computing and Software Systems, System Analysis at University of Washington
Contributions:32 commits, 48 pushes, 1 branch in 5 years 6 months
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