Timothy Janssen

ARMO Services Specialist at Baker Hughes

Claremore, Oklahoma, United States
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Summary

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Senior
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Top School
Timothy Janssen is a Unity-focused C# software engineer with eight years of hands-on experience building games and internal tooling, now applying that expertise to digital transformation initiatives at Baker Hughes. He has shipped multiple indie titles and polished game systems—from AI and event-driven architectures to HDRP lighting and Cinemachine—demonstrating both creative design sense and engineering rigor. Comfortable across the full development lifecycle, Timothy pairs proficiencies in Unity, C#, Git, and optimization with a background in mechanical assembly and QA that sharpens his attention to detail. He thrives in collaborative, team-based environments and enjoys mentoring through clear documentation and training during software rollouts. Notably, he translates game-development techniques into practical business applications, leading projects that improve efficiency in AMO operations while continuing to publish portfolio work and write about his process.
code8 years of coding experience
job6 years of employment as a software developer
bookBS, Game Design, BS, Game Design at Full Sail University
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Github Skills (10)

edtech7
open-source7
jam4
browser-game3
tracks3
raycasting3
rights3
baduk2
social-media2
flutter1

Programming languages (7)

C#ShaderLabJavaScriptHTMLVisual Basic .NETGDScriptPython

Github contributions (5)

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Contributions:25 commits, 25 pushes in 9 months
TimTheGr8/SeaShooter2D

Apr 2023 - Nov 2023

Contributions:132 pushes, 2 branches in 7 months
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