Summary
Timothy Janssen is a Unity-focused C# software engineer with eight years of hands-on experience building games and internal tooling, now applying that expertise to digital transformation initiatives at Baker Hughes. He has shipped multiple indie titles and polished game systems—from AI and event-driven architectures to HDRP lighting and Cinemachine—demonstrating both creative design sense and engineering rigor. Comfortable across the full development lifecycle, Timothy pairs proficiencies in Unity, C#, Git, and optimization with a background in mechanical assembly and QA that sharpens his attention to detail. He thrives in collaborative, team-based environments and enjoys mentoring through clear documentation and training during software rollouts. Notably, he translates game-development techniques into practical business applications, leading projects that improve efficiency in AMO operations while continuing to publish portfolio work and write about his process.
8 years of coding experience
6 years of employment as a software developer
BS, Game Design, BS, Game Design at Full Sail University