Summary
Timothy Kerchmar is a software developer with 11 years of professional experience and a deep background in cross-platform game engine and systems development. He founded Teaspoon and architected a high-performance C++ engine with GPU texture compression, deterministic cross-platform floating point, microsecond network sync, and unlimited rollback networking—features that speak to both low-level optimization and robust distributed systems thinking. Timothy has maintained and extended mobile SDKs and platform OS components (LuminOS) at companies like Jun Group and Magic Leap, and currently works on HyprMX for iOS. Comfortable across C++, iOS/Android, and cloud stacks, he also has hands-on experience delivering production AWS login systems and integrating OpenRTB for ad tech. Colleagues describe him as a pragmatic builder who combines deep technical craft with an entrepreneurial streak and a knack for squeezing performance out of constrained hardware. Based in Raleigh, NC, he brings a history of shipping tight-deadline projects and creative technical problem solving across games, mobile, and systems software.
11 years of coding experience
17 years of employment as a software developer
Bachelors, Computer Science, Bachelors, Computer Science at North Carolina State University