Timothy Murphy-Johnson is a veteran game technology leader and CTO with over two decades of experience turning engine-level innovation into shipped titles and successful startups. He founded and architected Reality Engine, which sold to Epic and influenced UE3/UE4 work, and later led technical efforts on high-profile projects like Gears of War and Hawken. Known for making technical choices that multiply development speed and for designing intuitive tools and pipelines, he consistently delivers products on time and under budget. He builds hyper-productive, balanced engineering teams and recruits talent from standout indie projects he encounters. Currently he focuses on LLMs, AI-driven simulation, and blockchain/NFT integration—authoring the popular dibbr chatbot and experimenting with LLM-powered scene-driving “Human Engine” systems. Based in San Diego with an MBA and CS background from The Open University, he blends founder-level product instincts with deep hands-on engine and AI expertise.
10 years of coding experience
16 years of employment as a software developer
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at The Open University
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Timothy Murphy-johnson - Chief Technology Officer at Dibbr labs