Timothy Pittman is a software engineer with 15 years of experience building user-facing interfaces and backend systems across web, embedded, and game development. He led UI design and implementation for Compunetix’s GTX product and helped launch and redesign core pages at early-stage SnapRetail, demonstrating a practical blend of product-minded design and engineering. Comfortable in Java, C#, C/C++, and Objective-C, he enjoys crafting interactive experiences and has contributed to notable open-source Pokémon decompilation projects by improving documentation, clarifying battle-interface code, and identifying subtle issues like potential buffer overflows. Based in Pennsylvania, he combines a formal computer science background with hands-on work ranging from enterprise web apps to ROM-hack community collaboration. Colleagues would describe him as detail-oriented in code clarity and pragmatic about maintaining long-lived codebases.
14 years of coding experience
2 years of employment as a software developer
Bachelors, Computer Science, Bachelors, Computer Science at University of Pittsburgh
Contributions:1 review, 39 commits, 19 PRs in 3 years 9 months
Contributions summary:Timothy primarily contributed to documenting and clarifying code, specifically focusing on battle interface elements, particularly those related to the health box graphics. Their contributions included detailed comments explaining the purpose and usage of various constants within the `battle_interface.c` file. The user also made minor code adjustments, such as correcting descriptions for better clarity and improving understanding. Additionally, the user improved documentation in the form of notes, for example, by identifying and highlighting potential text buffer overflow issues.
Pokémon Romhack Base, based off pret's pokeemerald decompilation. See the wiki for more info.
Role in this project:
Back-end Developer
Contributions:2 reviews, 4 PRs, 1 comment in 7 months
Contributions summary:Timothy primarily contributed to documenting and improving code readability within the Pokémon ROM hack project. They focused on documenting constants related to health bar graphics in `battle_interface.c` and changed the descriptions to not be filenames. They also added a note about a buffer overflow issue in a script and renamed a command to better reflect its purpose. The user demonstrated skills in modifying and documenting existing codebase to improve code clarity and maintainability.
branchespythonmore-infodecompilationwiki
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