Timothy Qiu

Software Engineer at Wuxi Junyu Technology Co., Ltd.

Wuxi City, Jiangsu, China
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Summary

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Top expert inCross-Platform Game Development and Engine Technologies
Timothy Qiu is a seasoned software engineer based in Wuxi with 13 years of hands-on experience building game engines, networking tools, and web conferencing modules. He has contributed to high-profile open-source projects like Godot and Cocos2d-x—fixing crashes, improving editor UX, and tightening in-code documentation—bringing both backend problem-solving and meticulous technical writing to complex codebases. His background includes mobile (iOS) network tooling for ShadowsocksX-NG and backend work on router acceleration services, showing a pragmatic blend of systems, networking, and game-development expertise. Known for attention to detail, he often improves maintainability through documentation and small but critical fixes that prevent crashes and subtle bugs.
code13 years of coding experience
job2 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Nanjing Institute of Technology
languagesChinese, English, Japanese
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Stackoverflow

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1,072reputation
98kreached
7answers
1question
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top-5%
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Github Skills (43)

debugging10
editors10
debug10
godot10
ios10
c-language10
url-encoding10
game-engine10
learn-ruby-on-rails10
python10
game-dev10
user-manual10
rs10
url-scheme10
url-validation10

Programming languages (16)

C++CSSCGoHTMLGDScriptTypeScriptShell

Github contributions (5)

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godotengine/godot

Dec 2019 - Jan 2023

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBack-end Developer
Contributions:383 reviews, 929 commits, 1022 PRs in 3 years 1 month
Contributions summary:Timothy's commits focus on fixing crashes and improving the functionality of the Godot Engine editor, specifically addressing issues within the AnimationTree editor, Project Manager, and various other components. Their contributions involved correcting code errors, handling unexpected data, and preventing issues related to memory management. They also addressed performance issues and added user-friendly features such as improved control and tooltips in the editor.
godotgamedevgodot-enginegame-development3d-game-engine
shadowsocks/ShadowsocksX-NG

Jul 2017 - Nov 2017

Next Generation of ShadowsocksX
Role in this project:
userMobile Developer (iOS)
Contributions:17 commits, 14 PRs, 131 comments in 4 months
Contributions summary:Timothy primarily contributed to the iOS application, ShadowsocksX-NG. Their work included fixing bugs related to network interface configuration and handling malicious URLs to prevent crashes. They implemented support for SIP002 URLs, adding functionality for QR code scanning and generation, enabling new user experiences. Further contributions involved enhancements to the user interface through the inclusion of plugin configuration and updates to the existing profile handling logic.
next-generationproxykcptunswiftshadowsocks
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Timothy Qiu - Software Engineer at Wuxi Junyu Technology Co., Ltd.