Timothy Quach

Principal Software Engineer at Roblox

United States
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Summary

👤
Senior
🎓
Top School
Timothy Quach is a Principal Software Engineer with 12 years of experience specializing in infrastructure and data engineering, currently driving platform initiatives at Roblox. He built his career in the Silicon Valley scene across a variety of software engineering roles before joining Roblox in 2020, combining hands-on systems design with pragmatic delivery. Known for making infra and data “his jam,” he focuses on scalable, reliable systems that support large user bases and real-time experiences. A UC Berkeley computer science graduate, Timothy blends academic rigor with product-minded engineering and mentorship. Quietly, he brings the perspective of someone who’s navigated both startup dynamics and large-scale production environments, enabling fast iteration without sacrificing long-term operability.
code12 years of coding experience
job10 years of employment as a software developer
bookBachelor Computer Science, Bachelor Computer Science at University of California, Berkeley
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Github Skills (35)

geocoder9
aws-sdk-ios7
neutrino7
nodejs-library7
scala-macros6
react6
preact6
geocoding6
amazon-web-services6
webpack6
avro6
javascript6
middleware6
nlp5
swift5

Programming languages (4)

ScalaJavaScriptObjective-CPython

Github contributions (5)

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timothyquach/ferdx

Sep 2015 - Sep 2015

Contributions:12 pushes, 12 branches in 14 days
timothyquach/ferd

Sep 2015 - Oct 2015

Contributions:12 pushes, 5 branches in 23 days
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Timothy Quach - Principal Software Engineer at Roblox