Timothy Scaffidi

Software Engineer at Apple

Boulder, Colorado, United States
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Summary

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Senior
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Top School
Timothy Scaffidi is a hands-on software engineer and leader with 14–15 years building real-time graphics, computer vision, and scalable parallel systems, currently contributing at Apple after serving as CTO of Scatter. He led development of Depthkit’s full-body volumetric capture and sensor-fusion algorithms, driving a 10x revenue increase and patentable IP while optimizing real-time rendering for constrained devices. Comfortable from low-level C++ and GStreamer video work to cloud and web integrations, he has architected high-throughput pipelines that process up to 10 simultaneous RGB-D streams in real time. An active contributor to the popular openFrameworks creative-coding toolkit (notably ofxAndroid and GPU particle optimizations), he blends research-driven solutions with product delivery. Trained as an MFA digital artist with a CS background, he uniquely bridges artistic vision and rigorous engineering to solve complex multimedia problems.
code14 years of coding experience
job13 years of employment as a software developer
bookMaster of Fine Arts (MFA) Digital Arts, Master of Fine Arts (MFA) Digital Arts at University at Buffalo
bookBachelor of Arts (B.A.) Computer Science Art, Bachelor of Arts (B.A.) Computer Science Art at Ithaca College
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Stackoverflow

Stats
171reputation
22kreached
2answers
0questions
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Github Skills (17)

c-language10
coding10
android10
cprogramming-language10
opengl10
360-video9
audio9
computer-vision8
gstreamer8
graphic7
opencv7
jenkins6
version-control6
trigger6
php6

Programming languages (5)

C++CJavaScriptPHPRuby

Github contributions (5)

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openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Role in this project:
userFull-stack Developer (with focus on C++ and Android)
Contributions:11 commits in 2 years 10 months
Contributions summary:Timothy primarily contributed to the `openFrameworks` project, a C++ toolkit for creative coding. Their work included merging branches, indicating involvement in project maintenance and integration. A significant portion of their contributions focused on the `ofxAndroid` addon, implementing sound player functionalities and addressing related issues. They also modified code related to video grabbing using GStreamer and optimized the GPU particle system example by changing texture filtering and coordinate usage.
raspberry-picppemscriptenosxwindows
timscaffidi/ofxParticles

Jan 2013 - Mar 2017

Contributions:16 commits, 1 PR, 6 pushes in 4 years 2 months
cpuparticleparticle-effectsopenframeworksaddon
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