Timothy Uptain

System Architect at High Cotton

Alabama, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Timothy Uptain is a System Architect with a decade of experience designing, implementing, and refactoring backend systems and cloud-native applications, primarily using PHP and AWS. At High Cotton he led the design and delivery of core services—data import to S3/RDS, an email blast system, and a scheduler—while driving team growth, CI/CD, and client onboarding. Earlier roles include building an in-house PHP MVC framework for semiconductor manufacturing workflows and contributing robust backend fixes and mechanics to open-source FFXI server emulators. Comfortable in C# and Python as a hobbyist and past contributor, he blends pragmatic engineering with deep hands-on debugging and performance fixes. Based in Alabama, he pairs operational experience in 24/7 environments with a knack for simplifying complex data flows and migration challenges.
code10 years of coding experience
job7 years of employment as a software developer
bookBS Computer and Information Sciences, BS Computer and Information Sciences at University of Alabama at Birmingham
stackoverflow-logo

Stackoverflow

Stats
1reputation
432reached
0answers
1question
github-logo-circle

Github Skills (13)

lua10
debug10
c-language10
ffserver10
game-development10
cprogramming-language10
emulation10
sql10
ffi10
scripting10
ff10
pdf6
pdfbox6

Programming languages (4)

C#PHPLuaTSQL

Github contributions (5)

github-logo-circle
DarkstarProject/darkstar

Jun 2016 - May 2017

DEPRECATED - FFXI Server Emulator - See Project Topaz
Role in this project:
userBack-end Developer
Contributions:14 commits, 9 PRs, 35 comments in 11 months
Contributions summary:Timothy primarily focused on fixing bugs and implementing features related to Final Fantasy XI server emulation. Their contributions involved modifying Lua scripts and C++ code to address issues with mob behavior, weaponskills, and ability functionality. They also implemented new game mechanics like Ikishoten and made related changes to skill and merit point systems.
emulatorffxiserver-emulatortopaz
AirSkyBoat/AirSkyBoat

Jul 2022 - Dec 2022

Welcome to the AirSkyBoat Emulation code base. Our primary goal and purpose is to provide a 75 Cap emulation module to the LandSandBoat FFXI Server Emulator.
Role in this project:
userBack-end Developer
Contributions:1 review, 9 commits, 8 PRs in 4 months
Contributions summary:Timothy primarily focused on fixing bugs and implementing features related to the game's backend logic, particularly for the FFXI server emulation. They made several SQL updates to the database, addressing issues with item resell prices, vendor stock, and game abilities. The user also added level checks to ability scripts to support gear synchronization and updated beastmaster jug level cap formulas.
emulatorgoalserver-emulatorlandsandboatpurpose
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial