Timur Kazhimuratov

Graphics Programmer at The Forge Interactive, Inc

Moscow Metropolitan Area Russia
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Summary

👤
Senior
🎓
Top School
Timur Kazhimuratov is a graphics programmer with 10 years of C/C++ experience building and optimizing custom game engines and tooling across mobile, console, and PC. He has contributed to live-service titles like Call of Duty: Warzone Mobile—debugging driver-specific GPU hangs, working with IHVs, and shipping runtime fixes—and helped squeeze measurable frame-time gains on high-profile projects such as Fable by quickly implementing barrier batching for shadow passes. At The Forge Interactive he develops and maintains a cross-platform rendering engine and prototypes advanced effects like Ground Truth Ambient Occlusion, while earlier roles saw him extend custom UI and AI systems using OpenGL and SDL. He also contributes full-stack tweaks to community projects (notably improving UI, localization, and gameplay features in the Baystation12 repo), showing a knack for practical, player-facing improvements. Based in the Moscow area and trained at DigiPen, Timur combines low-level graphics debugging with rapid onboarding to complex codebases, making him effective in high-pressure, live-production environments.
code9 years of coding experience
job1 year of employment as a software developer
bookBachelor of Science - BS, Real Time Interactive Simulation, Junior, Bachelor of Science - BS, Real Time Interactive Simulation, Junior at DigiPen Institute of Technology
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Github Skills (8)

dms10
ss10
script10
game-development10
scripting10
front-end-development9
ui-design9
uid9

Programming languages (2)

C++DM

Github contributions (5)

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infinitystation/Baystation12

Mar 2017 - Nov 2018

Role in this project:
userFull-stack Developer
Contributions:53 commits, 7 PRs, 52 pushes in 1 year 8 months
Contributions summary:Timur primarily contributed to the Baystation12 project by modifying and adding features to the user interface and backend logic of the game. Their commits include localizing radio keys, changing the color of medical channel messages, and adding features such as new outfits and items. They also addressed bug fixes and made general improvements, such as allowing monkeys to carry small items in the vents.
byondss13
Gverdy/Baystation12

Apr 2017 - May 2017

Contributions:16 commits in 1 month
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Timur Kazhimuratov - Graphics Programmer at The Forge Interactive, Inc