Timur Khuzin is a software engineer with 10 years of experience building high-load backend services and performant games, currently developing features and tools for an MMO shooter at Toadman Interactive. Equally comfortable in Rust, C++, C#, and Python, he focuses on reliable, maintainable code and has a track record of algorithmic and SQL-query optimizations. At Yandex Go he owned backend components for high-traffic services, led code reviews, onboarded engineers and contributed to architectural decisions. In games he shipped measurable performance wins — cutting frame update time by 2 ms on a 10 ms budget — and improved core mechanics and power systems in the open-source Cataclysm: Bright Nights project. A regular contributor to Rust and Bevy ecosystems, he blends systems-level thinking with practical tooling that boosts artist and designer productivity. Based in the Netherlands, he brings a pragmatic mix of backend scalability and game-engine performance expertise.
10 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Software Епgiпееriпg, Bachelor's degree, Software Епgiпееriпg at Higher School of Economics
Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
Role in this project:
Back-end Developer
Contributions:29 reviews, 12 commits, 12 PRs in 5 months
Contributions summary:Timur primarily focused on improving the core game mechanics and fixing bugs within the "Cataclysm: Bright Nights" repository. Their contributions include fixing an issue in the `tripoint_distance` implementation, preventing excessive battery drain in vehicles, and refactoring power grid traversal code for better readability and maintainability. They also addressed issues related to battery drain and fuel consumption in vehicles, and fixed a bug in the basecamp food distribution logic.
Contributions:6 commits, 5 pushes, 1 branch in 2 years 5 months
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Timur Khuzin - Software Engineer at Toadman Interactive