Timur Khuzin

Software Engineer at Toadman Interactive

Netherlands
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Timur Khuzin is a software engineer with 10 years of experience building high-load backend services and performant games, currently developing features and tools for an MMO shooter at Toadman Interactive. Equally comfortable in Rust, C++, C#, and Python, he focuses on reliable, maintainable code and has a track record of algorithmic and SQL-query optimizations. At Yandex Go he owned backend components for high-traffic services, led code reviews, onboarded engineers and contributed to architectural decisions. In games he shipped measurable performance wins — cutting frame update time by 2 ms on a 10 ms budget — and improved core mechanics and power systems in the open-source Cataclysm: Bright Nights project. A regular contributor to Rust and Bevy ecosystems, he blends systems-level thinking with practical tooling that boosts artist and designer productivity. Based in the Netherlands, he brings a pragmatic mix of backend scalability and game-engine performance expertise.
code10 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree, Software Епgiпееriпg, Bachelor's degree, Software Епgiпееriпg at Higher School of Economics
languagesEnglish, Russian
stackoverflow-logo

Stackoverflow

Stats
2,796reputation
173kreached
106answers
14questions
Badges
rust
top-5%
github-logo-circle

Github Skills (25)

c-language10
gameplay10
videogames10
system10
cl10
sys10
roguelike10
cplus10
cat10
ca10
cpp10
game-development10
cprogramming-language10
data-structure9
algorithm9

Programming languages (8)

C#C++RustCLLVMGoHTMLPython

Github contributions (5)

github-logo-circle
cataclysmbnteam/Cataclysm-BN

Jun 2022 - Dec 2022

Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
Role in this project:
userBack-end Developer
Contributions:29 reviews, 12 commits, 12 PRs in 5 months
Contributions summary:Timur primarily focused on improving the core game mechanics and fixing bugs within the "Cataclysm: Bright Nights" repository. Their contributions include fixing an issue in the `tripoint_distance` implementation, preventing excessive battery drain in vehicles, and refactoring power grid traversal code for better readability and maintainability. They also addressed issues related to battery drain and fuel consumption in vehicles, and fixed a bug in the basecamp food distribution logic.
source-portcppgametrinitycorecataclysm
AngelicosPhosphoros/ByterIDE

Jul 2015 - Dec 2017

Contributions:6 commits, 5 pushes, 1 branch in 2 years 5 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Timur Khuzin - Software Engineer at Toadman Interactive