Tin Švagelj is a software developer from Zagreb with 11 years of experience focused on systems and game-adjacent engineering using Rust and C++. He specializes in rendering, procedural content generation, and voxel systems, and contributes to open-source projects such as Conky where he improved Wayland/X11 mouse event handling and stability. Tin has built full-stack SaaS and S3 client tooling as a freelancer, pairing low-level systems work with pragmatic product needs. Curious and hands-on, he enjoys exploring different cultures, cooking, and reading, which inform a thoughtful approach to problem-solving and code design.
11 years of coding experience
1 year of employment as a software developer
Bachelor's degree, Information Technology, Bachelor's degree, Information Technology at University of Rijeka
Computer Technician, Computer Science, 4.75, Computer Technician, Computer Science, 4.75 at Ruđer Bošković Technical School
Light-weight system monitor for X, Wayland, and other things, too
Role in this project:
Backend Developer
Contributions:101 reviews, 1 commit, 108 PRs in 1 day
Contributions summary:Tin primarily contributed to the implementation of mouse event support within the Conky system monitor. Their work involved adding new mouse event listeners, specifically for Wayland and X11. The user also refactored existing code for handling mouse events, including modifications to the underlying data structures for better data handling. Furthermore, the user addressed several bugs related to X11 event propagation and improved the overall stability of the mouse event handling.
Contributions:17 reviews, 13 PRs, 66 pushes in 1 year 1 month
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