Tina Han is a software engineer in Toronto with 8 years of experience building tools and validation systems across games, VR, CG pipeline, and embedded firmware domains. She combines an electrical and computer engineering background from University of Toronto with a Master of Entertainment Technology from Carnegie Mellon, giving her a unique blend of hardware-aware engineering and creative pipeline thinking. At Tesla she developed Python infrastructure and validation tests for vehicle firmware, and at ModiFace she architected and shipped image-enhancement Android apps in Java/C++ from prototype to Play Store. Tina enjoys solving artist- and designer-facing technical problems, building in-house tools, and improving software quality through validation and code review. Comfortable working end-to-end on projects, she often bridges research, prototype hardware, and production software—evidenced by hands-on PCB work and energy-harvesting measurements during earlier research roles. Her portfolio (tiantianhan.github.io) surfaces a practical focus on developer tooling and creative technology integration.
8 years of coding experience
2 years of employment as a software developer
Bachelor of Applied Science - BASc, Engineering Science, majoring in Electical and Computer Engineering, 3.69, Bachelor of Applied Science - BASc, Engineering Science, majoring in Electical and Computer Engineering, 3.69 at University of Toronto
Master of Entertainment Technology, Arts, Entertainment, and Media Management, 3.66, Master of Entertainment Technology, Arts, Entertainment, and Media Management, 3.66 at Carnegie Mellon University
Contributions:14 commits, 2 PRs, 13 pushes in 2 years 4 months
pythonautodeskmayatoolkitpython-tools
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.