Summary
Tobias Berlin is a Berlin-based freelance developer with over a decade of experience building interactive experiences across Unreal, Unity, WebGL and TypeScript. He ships games, AR/VR apps and collaborative web editors, often acting as sole or lead programmer to design architecture, networking and editor tooling from scratch. Recent work includes Unreal Engine C++ features for a card game and leading fullstack WebGL/TypeScript projects with realtime collaborative editors and optimized loading for large datasets. He combines practical systems thinking (undo/redo, localization, asset bundling, cloud sync) with creative experimentation in generative art and alternative controllers. Known for running the long-running Berlin Mini Jam, Tobias blends community-driven game design with deep hands-on engineering across platforms.
11 years of coding experience
17 years of employment as a software developer
Master of Science (M.Sc.) International Media and Computing, Master of Science (M.Sc.) International Media and Computing at Hochschule für Technik und Wirtschaft Berlin
German, English, Japanese