Tobias Bexelius

Principal Engineer at Mojang Studios

Stockholm, Sweden
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Summary

👤
Senior
🎓
Top School
Tobias Bexelius is a Principal Engineer based in Stockholm with 16 years of experience building high-performance 3D graphics and highly concurrent systems across games, medical imaging, and VR. He has driven performance and multi-core optimization on AAA titles at DICE and now shapes technical direction at Mojang Studios, after leading VR development as Technical Director at Cortopia. Tobias blends deep C++, C#, D3D11/DirectX and GPU work with a longstanding curiosity for functional languages like Haskell, evidenced by a thesis on a GPU-targeting DSL. His background includes architecting modular, test-driven desktop applications for medical imaging and shipping real-time volume rendering and CUDA/OptiX solutions. He’s equally comfortable making platform-level performance tweaks and mentoring teams to deliver stable, high-throughput systems. Known for finding elegant parallelization strategies, he often applies research-minded techniques to practical production problems.
code16 years of coding experience
job17 years of employment as a software developer
bookMSc Computer Engineering, MSc Computer Engineering at Mälardalen University
languagesEnglish, Swedish
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Github Skills (37)

shader10
union10
core-library10
hackage10
haskell10
glsl9
opengl9
opengl-context9
rust9
compiler8
rust-lang7
standard-library7
api7
map-viewer7
viewer7

Programming languages (6)

DockerfileJavaC++RustJavaScriptHaskell

Github contributions (5)

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tobbebex/GPipe-Core

Apr 2012 - Jun 2020

Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
Contributions:1 review, 171 commits, 13 PRs in 8 years 3 months
type-safecore-libraryopenglshadersafe
tobbebex/GPipe-TextureLoad

Apr 2010 - May 2015

Contributions:5 commits, 1 push in 5 years 1 month
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Tobias Bexelius - Principal Engineer at Mojang Studios