Tobias Drewry is a senior software engineer in Massachusetts with eight years of formal industry experience and a 30-year history of tinkering across home and professional computing. He blends fine arts training and a long-standing interest in computer graphics and immersive media—early Amiga graphics work, VR/AR installations, and natural user interfaces—with deep systems engineering skills from roles supporting supercomputing and enterprise infrastructure. As founder and CEO of a multitouch solutions company and later as a systems engineer and senior sysadmin at Boston University, he has delivered hardware-software integrations, virtualization, storage and DR systems, and multi-user interactive experiences. More recently he applied that hybrid expertise at FabuLingua and now at Wizards of the Coast, demonstrating an unusual ability to bridge creative interaction design with robust backend engineering. Colleagues know him for approaching technical problems with an artist’s curiosity and a systems engineer’s rigor, often turning unconventional ideas into working prototypes.
8 years of coding experience
24 years of employment as a software developer
Fine Arts and Computer Science, Fine Arts and Computer Science at University of West Florida
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Tobias Drewry - Sr Software Engineer at Wizards of the Coast