Tobias Ebsen is a senior software engineer and interaction designer with 13 years of experience building digital experiences for museums, research labs, and industrial clients. He holds a PhD in Theory of Media Art and an MSc in Digital Design, blending deep academic insight into screen materiality with hands-on engineering across C++, embedded systems, web stacks and AV integrations. Tobias has led innovation teams and run his own consultancy, delivering end-to-end solutions from concept and prototyping to deployment and long-term maintenance. He contributes to openFrameworks, improving OpenGL/Android video and multi-target FBO support, showing a commitment to creative coding infrastructure used widely in the community. Known for navigating complex interdisciplinary projects, he balances user-centric design with pragmatic technical choices that favor longevity and maintainability. Based in Copenhagen, he frequently bridges museum storytelling and industrial control systems, making technically robust installations that prioritize the visitor experience.
13 years of coding experience
3 years of employment as a software developer
PhD Theory of Media Art, PhD Theory of Media Art at Aarhus University
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Role in this project:
Full-stack Developer
Contributions:12 commits, 2 comments, 2 issues in 4 months
Contributions summary:Tobias primarily focused on enhancing the openFrameworks library. Contributions include fixing texture mapping issues, updating Android video grabbing functionality, and modifying the ofFbo class to support multiple rendering targets. The user also addressed backward compatibility concerns and corrected minor code issues. These changes involved OpenGL, C++, and Android development, with a focus on improving the library's functionality and flexibility.
Contributions:9 commits, 4 pushes in 5 years 5 months
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