Tobias Häußler is a Senior Software Engineer with 14 years of experience, currently building software at Aurivus out of Ulm, Germany. He has deep expertise in graphics and rendering—having driven the Stellar render engine’s GPU-based unbiased path tracer and PBR shading model at Dassault Systèmes—and more recently shifted into low-level toolchain architecture, delivering an LLVM-based C/C++ toolchain for proprietary embedded CPUs at Bosch Sensortec. Tobias blends systems-level thinking with high-performance graphics engineering, consistently shipping cross-cutting solutions from real-time rasterization to offline ray tracing and embedded compiler toolchains. He holds an MSc in Computer Science from Ulm University and began his career in industrial software at ZwickRoell, giving him a solid grounding in applied engineering and product-focused development. An understated thread through his work is bridging research-grade algorithms and production constraints to achieve reproducible, physically plausible results across diverse platforms.
14 years of coding experience
18 years of employment as a software developer
Bachelor of Engineering - BE Informationstechnologie, Bachelor of Engineering - BE Informationstechnologie at Baden-Wuerttemberg Cooperative State University (DHBW)
Master of Science - MS Informatik, Master of Science - MS Informatik at Ulm University
Contributions:20 commits, 1 PR, 7 pushes in 5 years 9 months
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Tobias Häußler - Senior Software Engineer at Aurivus