Tobias Heinemann is a game developer and generative artist with nine years of experience blending animation, interactive design, and data-driven processes to create immersive media and procedural worlds. Trained at UCLA’s Design | Media Art program, he brings a rare mix of artistic craft and technical rigor—rooted in early mechanical engineering studies and film scholarship—to projects spanning projection mapping, custom software, and live installation. As Lead Generative Designer at Refik Anadol Studio and now a game developer in Tokyo, he specializes in "data sculpting": turning raw datasets into motion-rich visual experiences rather than conventional visualizations. He pairs hands-on pipeline creation and programming with UI/graphic design, and maintains an active freelance practice in procedural animation and game graphics. An avid arcade enthusiast and co-host of a games journalism webseries, he also leverages public performance and event experience to shape how audiences engage with interactive work.
9 years of coding experience
2 years of employment as a software developer
Bachelor of Arts (BA), Design | Media Art, Approx 3.94 Major GPA - Dean's List for Six Consecutive Terms, Bachelor of Arts (BA), Design | Media Art, Approx 3.94 Major GPA - Dean's List for Six Consecutive Terms at University of California, Los Angeles
Tests for a postprocess watercolor-esque effect - that wasn't terribly successful
Contributions:7 commits, 2 PRs, 4 pushes in 2 years 7 months
postprocesswatercolortestingtinthlsl
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