Summary
Toby Baratta is a PhD student in Informatics at UC Irvine and a hands-on software engineer with a decade of experience building web and broadcast systems for esports and large platforms. He teaches game development (C# and Unity) while leading technical broadcast engineering at Level1, where he designs real-time graphics, integrates computer vision and telemetry, and runs live event production. His background includes full-stack and infrastructure work at Microsoft and startups, improving API workflows, accessibility, and performance at scale. Toby combines product-minded engineering—writing custom data pipelines and GitHub-integrated teaching tools—with community-focused work such as authoring codes of conduct and leading safety councils. He’s equally comfortable shipping React/TypeScript front-ends, C# backend optimizations, or gluing tools together for smoother operations. An early web tinkerer (Neopets themes) turned operator, he uniquely blends research on online cooperation with practical systems that improve both user experience and community health.
10 years of coding experience
9 years of employment as a software developer
Bachelor of Arts (B.A.) Computer Science + Political Science Concentration in Statistics, Bachelor of Arts (B.A.) Computer Science + Political Science Concentration in Statistics at Grinnell College
Doctor of Philosophy - PhD Informatics, Doctor of Philosophy - PhD Informatics at UC Irvine Donald Bren School of Information and Computer Sciences
English