Toby Chong is a Tokyo-based researcher with 11 years of experience specializing in facial capture, motion capture, rendering, and cosmetic reproduction for face-related technologies. He develops end-to-end facial capturing systems at Toei Company ZUKUN LAB while contributing R&D, product design, and prototyping at EmbodyMe and research assistance at The University of Tokyo. Toby blends electrical and electronics engineering foundations with practical innovation in facial performance and stylized animation, informed by an Open Innovation stint at LSE. Known for a playful persona ("Professional Potato, Amateur Ninja"), he pairs creative curiosity with rigorous system development, bridging academic research and production-ready tools for realistic and stylized facial animation.
Python+Numpy+OpenGL: fast, scalable and beautiful scientific visualization
Contributions:3 pushes, 1 branch in 4 years 9 months
scalablepythonnumpypython-bindingspython-numpy
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Toby Chong - Researcher at The University of Tokyo