Toby Kwan is a Full Stack Engineer based in San Francisco with nine years of industry experience and a six-year focus in mobile games. He has built and scaled asset pipelines and build infrastructure for top-grossing titles, supporting libraries of 40,000+ assets and peak ingestion rates of 1,000 assets per day. Comfortable across the stack—from HLSL shaders and Unity editor tooling to Python/C# backends, Next.js frontends, and AWS orchestration—he has repeatedly reduced manual workflows and search times from days to minutes. At EA he optimized CI/CD, Dockerized distributed builds, and tuned Gradle/Xcode processes while monitoring failures via Crashlytics and Snowflake. He combines hands-on graphics and rendering work with backend architecture and cross-functional leadership, enabling artists and product teams to ship faster. Outside core engineering, he’s doubled as an automation engineer and platform integrator, writing native bridges and test frameworks that bridge device-level testing to cloud infrastructure.
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