Todd Bello is a senior software engineer with eight years of experience building development tools and live-service infrastructure for games and streaming platforms. He has shipped backend systems, console CI/CD automation, and engine extensions for titles like Multiversus and has recently built customer-first Disney+ experiences on Roku. At Microsoft Xbox he led cross-platform automation for PlayFab, created the PlayFab Python SDK, and managed lab hardware and pipeline migrations during critical operational moves. Todd combines low-level C++ and UI work from early Bing Maps and Windows Ink Analysis with modern Node.js, Python, and Unreal Engine plugin development, often bridging data pipelines and gameplay engineering. He enjoys data-driven problem solving—once leading crowdsourced relabeling for handwriting recognition—and frequently designs tools to surface instability early in the development cycle. Based in Kenmore, WA, he’s as comfortable prototyping gameplay systems as he is architecting scalable CI/CD and telemetry solutions.
7 years of coding experience
13 years of employment as a software developer
Game Design and Development Interactive Games and Media, Game Design and Development Interactive Games and Media at Rochester Institute of Technology
The template files for the XPlat build, and core template files for private builds
Contributions:31 reviews, 132 commits, 179 PRs in 3 years 5 months
templateazerothcoretrinitycorebuildsknockoutjs
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