Principal Software Engineer at Disney Media & Entertainment Distribution
Los Angeles, California, United States
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Summary
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Todd Ogrin is a Principal Software Engineer with over 20 years building scalable backend systems, real-time game servers, and APIs for consumer-facing entertainment products. He currently leads a team maintaining APIs and services for online kids' games and supports backend server development for ESPN+ at Disney Media & Entertainment Distribution. His career blends deep Java and C# experience with modern cloud and game tech—Google Cloud Platform, Unity3D, and Go—applied to high-throughput, fault-tolerant services and interactive experiences. Todd has driven major initiatives like Club Penguin platform services, virtual queue systems for Star Wars: Galaxy’s Edge, and Alexa skill platforms, pairing hands-on implementation with team leadership. He’s comfortable moving between game server internals (NPC scripting, quest systems) and large-scale web service architecture, and he has a track record of shipping content pipelines that enable rapid iteration. Based in Los Angeles, he combines academic grounding in computer science with decades of production experience delivering playful yet robust systems.
9 years of coding experience
26 years of employment as a software developer
MS Computer Science, MS Computer Science at Bradley University
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Todd Ogrin - Principal Software Engineer at Disney Media & Entertainment Distribution