Todd Vanderlin is a Design Director and creative coder with 15 years of experience helping clients prototype and launch products that balance desirability and technical feasibility. At IDEO he has progressed from interaction designer to design lead and now director, blending hands-on software development with strategic design leadership. He collaborates regularly with artists and studios—work that has appeared at Tate Modern, Banff, and SXSW—bringing a practiced eye for experimental processes and creative collaboration. A prolific contributor to creative coding tooling, Todd has improved core graphics features in the widely used openFrameworks C++ toolkit, demonstrating deep OpenGL and VBO expertise. He thrives at the intersection of art and engineering, building playful prototypes that make complex interactions tangible for stakeholders. His practice emphasizes rapid experimentation and cross-disciplinary partnerships that turn bold ideas into market-ready products.
15 years of coding experience
3 years of employment as a software developer
Design & Technology, Design & Technology at Parsons School of Design - The New School
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Role in this project:
Full-stack Developer
Contributions:39 commits in 1 year 1 month
Contributions summary:Todd made several contributions related to enhancing the openFrameworks toolkit's graphics capabilities. Their work involved implementing and enabling point sprites, fixing shader setup errors, and updating the VBO (Vertex Buffer Object) functionalities. Additionally, they added examples demonstrating these features, including a desktop and iPhone billboard example, improving the toolkit's utility for creative coding and visual applications. Their commits showcase a strong understanding of OpenGL and C++ graphics programming.
Contributions:255 pushes, 1 branch, 3 comments in 7 months
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