Todd Williams is a Senior UX Designer at Microsoft with nine years focused on mixed reality, cross-platform UX, and front-end prototyping for HoloLens and enterprise MR solutions. He blends game-development sensibilities—animation, graphics, and gamification—with disciplined UX process and on-device experimentation to turn emerging spatial interactions into validated products. A consistent contributor to the legacy MixedRealityToolkit-Unity, Todd focuses on UI polish and interaction fidelity that improve real-world MR usability. He consults on spatial interaction design, mentors teams through production realities, and pairs planning with the practical ingenuity needed when designs meet device constraints. Based in the Greater Seattle Area, he also volunteers with TEALS, bridging technology education and industry practice.
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
Front-end Developer
Contributions:158 commits, 48 PRs, 51 pushes in 2 years 10 months
Contributions summary:Todd focused on implementing and modifying UI elements and interactions within the Mixed Reality Toolkit for Unity. The commits primarily involve changes to UI-related code, including modifications to button animations, layout elements, and theme customizations. The contributions appear to be focused on enhancing the visual and interactive aspects of user interface elements within the HoloLens environment.
This is effectively part of the existing HoloToolkit, but is the repo that will contain all Unity specific components.
Contributions:143 pushes, 77 branches in 6 years 2 months
unity3dunityholotoolkit
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