Todor Imreorov is a pragmatic software engineer with 11 years of experience building front-end and full-stack JavaScript applications, currently contributing at Calrec Audio. He specializes in React, Node.js and Electron, and brings practical DevOps familiarity with Docker and GraphQL from production work. Todor is an active open-source contributor to the popular GDevelop game engine, where he improved the IDE UX, editor integrations and performance—drawing on his background as a 2D/3D animator and artist. That blend of technical frontend skills and game-art experience lets him bridge creative tooling and engineering reliably. He has a track record of automating repetitive processes to save time and reduce errors, demonstrated earlier at Arqiva where his scripts sped tasks from minutes to seconds. Based in Calderdale, UK, he still tinkers with open-source projects and game animation in his spare time.
11 years of coding experience
5 years of employment as a software developer
3d computer animation, 3d computer animation at University of Bradford
🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
Role in this project:
Full-stack Developer
Contributions:65 reviews, 79 commits, 91 PRs in 3 years 10 months
Contributions summary:Todor primarily contributed to the front-end of the GDevelop game engine, focusing on improving the user interface and functionality of the new IDE. They implemented features such as the ability to rename objects, add options to the context menu, enhance the instances editor, and add features to the dialogue tree editor. Additionally, the user worked on adding and improving external editor integrations for image and sound resources. They addressed scrolling issues, enhanced performance, and fixed various bugs.
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