Tom Bech

Consultant at Bouvet ASA

Oslo, Norway
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Summary

👤
Senior
🎓
Top School
Tom Bech is a seasoned consultant and software engineer with 16+ years of experience building backend systems, devops pipelines, and semantic/information architectures from Oslo. He has deep hands-on expertise across C/C++, C#, Java, Python, Kubernetes and CI/CD, and has been instrumental in developing a SaaS/iPaaS data hub using Python/C++ and RDF/SPARQL. Tom also brings a strong graphics pedigree—contributing core rendering features to the prominent LuxCoreRender project, including material implementations and cross-platform fixes—which reflects an unusual combination of data engineering and 3D visualization skills. His career spans long-term product development and consulting engagements at Sesam and Bouvet, blending pragmatic system architecture with test-driven, containerized delivery. Known for integrating semantic technologies into enterprise information architectures, he pairs academic grounding in computer science with broad, production-focused engineering.
code16 years of coding experience
job17 years of employment as a software developer
bookEngineer, Software engineering, Engineer, Software engineering at Western Norway University of Applied Sciences
bookCand.Scient., Computer Science, Cand.Scient., Computer Science at University of Bergen (UiB)
languagesEnglish, Norwegian
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Github Skills (6)

opencl10
raytracing10
c-language10
3d-graphics10
cprogramming-language10
computer-graphics9

Programming languages (4)

JavaC++GoPython

Github contributions (5)

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LuxCoreRender/LuxCore

Feb 2010 - Jan 2014

LuxCore source repository
Role in this project:
userBack-end Developer & 3D Graphics Engineer
Contributions:17 commits in 3 years 11 months
Contributions summary:Tom contributed to the LuxCoreRender project by adding and modifying core rendering features. They implemented and integrated a velvet material, including both the SDL definition and OpenCL code for use within the rendering engine. Additionally, the user addressed shadow issues within the sun light source and made several code corrections to fix compilation issues on various operating systems and integrate new components. They also ported Cloth material and added test scenes for the Velvet material.
rtxray-tracingluxcorerenderopenclvolume-rendering
Contributions:1 release, 2 PRs, 12 pushes in 2 years 4 months
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Tom Bech - Consultant at Bouvet ASA