Tom Coxon is a game industry technologist with 16 years of experience combining hands-on programming, design and leadership as Game Co-Director at Bytten Studio. He brings a strong systems background from roles at ARM and Chucklefish, shipping compiler toolchain work as well as commercial game code and tooling. An independent developer and artist for years, Tom spans full-stack game development—C++ engine work, UI/asset systems, 2D art and design—and has contributed cross-platform fixes and UI improvements to the Halley game engine. Based in Brighton and Cambridge-educated in Computer Science, he blends low-level engineering rigor with product-minded creativity, often surfacing subtle cross-platform and usability issues before they reach players.
16 years of coding experience
10 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Cambridge
Contributions:42 commits, 2 PRs, 25 pushes in 11 months
Contributions summary:Tom contributed to the Halley game engine by addressing several issues and implementing new features related to asset management, UI, and platform-specific integration. They fixed bugs in the asset loading and directory meta-file handling, and resolved compile errors on Mac/Linux. The user also introduced UI enhancements, specifically adding the ability to clip and word-wrap text in UI labels, and prevent scrollbar thumbs from going below the sprite's minimum size. Additionally, the user addressed issues with the movie player and improved cross-platform compatibility.
Contributions:71 commits, 56 pushes, 1 branch in 3 years 10 months
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