Tom Edwards is a Principal Software Engineer based in Karlsruhe with a strong track record building real-time architectural visualization tools using C# and C++, shipping cross-platform (Windows and macOS) products at Chaos. Over a decade in games and graphics software has seen him reshape workflows and tooling—recreating level-editors, resource databases and indie product ports—bringing practical product sense to low-level engineering. He blends software architecture, UI design and application-level integration, with hands-on experience in CMake, MSBuild, Qt and Python from earlier roles at The Foundry and Frontier. A British/Irish dual national, he leverages that mobility alongside a journalist’s attention to clarity and documentation, which shows in the tooling and developer workflows he builds. Despite only three years listed as formal experience in the current summary, his continuous contributions to game/tools development and shipping major titles reflect deep practical seniority and cross-discipline impact.
3 years of coding experience
13 years of employment as a software developer
Aylesbury Grammar School
BA, Journalism, BA, Journalism at University of Lancashire
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