Tom Finnigan is a software engineer and co-founder with 11 years of industry experience building digital tools for artists, designers, and engineers, currently working at Roblox after tenures at Apple and Autodesk. He led the development and commercialization of T-Splines, taking a research prototype to a product with thousands of users and an eventual acquisition by Autodesk. At Autodesk he progressed from engineering and team leadership to group architect, shipping initiatives in VR modeling, visual programming, and FEA-driven topology optimization (including a patented FEA geometric deformation). At Apple he focused on imaging and photo-editing pipelines for iOS and macOS, blending deep graphics research roots from BYU with product-grade engineering. Based in Waterloo, Ontario, he combines startup grit, academic rigor, and cross-disciplinary collaboration to deliver creative tooling that bridges research and production. An understated strength is his history of wearing every hat in a small company—engineering, product, customer relations, and ops—which informs pragmatic, user-focused technical decisions.
11 years of coding experience
20 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Brigham Young University
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