Summary
Tom Giagtzoglou is a software engineer with nine years of experience specializing in game development, tooling, and UI/UX across Unity and Unreal Engine. He blends a coder’s discipline with a designer’s eye—shipping gameplay, AI, and UI systems as well as technical art tools like Houdini pipelines and SteamWorks integrations. Currently building a serious game with Cesium at George Washington University while contributing UI work for an Unreal 5 title, Tom has also freelanced on multiplayer systems and vector-based interfaces using Rive. His background spans full‑stack web projects, procedural content tooling, and hands‑on roles from bike mechanic to teaching, reflecting a practical, craft-focused approach to problem solving. He’s happiest at the intersection of art and tech, continually learning by making games, fixing bikes, climbing, or baking—skills that feed both his creativity and engineering rigor.
9 years of coding experience
8 years of employment as a software developer
Game Design and Production, Game and Interactive Media Design, Game Design and Production, Game and Interactive Media Design at Drexel University
Woodrow Wilson HS
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Skidmore College